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Implementasi Model Pembelajaran Games Based Learning pada Pembelajaran Pendidikan Pancasila dan Kewarganegaraan dalam Upaya Meningkatkan Pemahaman Nilai Pancasila di Sanggar Bimbingan Kepong Malaysia

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dc.contributor.author Syahputra, Muhammad Fajar
dc.date.accessioned 2025-10-23T09:56:22Z
dc.date.available 2025-10-23T09:56:22Z
dc.date.issued 2025-08-29
dc.identifier.uri http://localhost:8080/handle/123456789/29303
dc.description.abstract This research was motivated by the low level of understanding of Pancasila values among students at Sanggar Bimbingan Muhammadiyah Kepong, Malaysia. The purpose of this study is to examine the effectiveness of the Game Based Learning (GBL) model in enhancing students’ comprehension of Pancasila values within Civic Education. A quantitative method was used, employing a one-group pretest-posttest design. Data were collected through a written test consisting of 20 items and analyzed using a paired sample t-test. The results revealed a significant increase in the average score from 51.15 to 81.15, with a p-value < 0.05. It can be concluded that the GBL model is effective in significantly improving students’ understanding of Pancasila values and is particularly relevant for application in non-formal education settings abroad. en_US
dc.publisher UMSU en_US
dc.subject Game Based Learning en_US
dc.subject Civic Education en_US
dc.subject Pancasila Values en_US
dc.title Implementasi Model Pembelajaran Games Based Learning pada Pembelajaran Pendidikan Pancasila dan Kewarganegaraan dalam Upaya Meningkatkan Pemahaman Nilai Pancasila di Sanggar Bimbingan Kepong Malaysia en_US
dc.type Thesis en_US


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