Abstract:
This research was motivated by the low level of
understanding of Pancasila values among students at
Sanggar Bimbingan Muhammadiyah Kepong, Malaysia.
The purpose of this study is to examine the effectiveness
of the Game Based Learning (GBL) model in enhancing
students’ comprehension of Pancasila values within Civic
Education. A quantitative method was used, employing a
one-group pretest-posttest design. Data were collected
through a written test consisting of 20 items and
analyzed using a paired sample t-test. The results
revealed a significant increase in the average score from
51.15 to 81.15, with a p-value < 0.05. It can be concluded
that the GBL model is effective in significantly improving
students’ understanding of Pancasila values and is
particularly relevant for application in non-formal
education settings abroad.