Abstract:
Gamification in learning introduces a new atmosphere for students learning English. Application-based learning offers accessibility
and flexibility for users. This study aims to understand students’ perceptions of the Fondi application and explore its effectiveness
in enhancing English speaking skills. The research employs a case study method at MAN 1 Medan, using data collection techniques
such as observation, interviews, and documentation. Data analysis follows Miles and Huberman’s approach, which includes data
reduction, data presentation, and conclusion drawing. The study’s informants are 11th-grade students using the Fondi application
and English teachers. The findings indicate that students at MAN 1 Medan have positive perceptions of the Fondi application,
feeling more motivated and confident in practicing English speaking. The gamification features of the application, such as
challenges, points, and levels, have proven effective in increasing student engagement and Englishspeaking abilities. Additionally,
the competition and collaboration elements within the Fondi application strengthen social interaction among students, providing
an authentic and contextual learning experience. The author recommends that future researchers study the use of the Fondi
application in various educational contexts with more diverse samples and longer research durations. Further research should
also collect longitudinal data to observe the long-term impact of using this application.