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TABOO WORDS FOUND IN-GAME CHATS: A CONTENT ANALYSIS OF MLBB GAMES

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dc.contributor.author HABIBILLAH, PUTRI LIRA
dc.date.accessioned 2022-11-24T01:52:57Z
dc.date.available 2022-11-24T01:52:57Z
dc.date.issued 2022-11-24
dc.identifier.uri http://repository.umsu.ac.id/handle/123456789/19653
dc.description.abstract This study discusses taboo words found in-game chats: A content analysis of MLBB game. The purpose of this study was to determine the types of taboo expressions in the MLBB game chat and to determine the reaction to the use of taboo words in the MLBB game chat. Qualitative Content Analysis Method was applied to analyze the data. The data was taken in two ways. Firstly, the researcher taken the data from interview 3 peoples who participants in MLBB games. Secondly, the data was taken by screenshots from comment in-game chats MLBB games. The results obtained indicate that not all MLBB players use the taboo language of (Batistella, 2005) but there is 1 player who used all the taboo language. The most data are vulgar words with 32 words or 40% of 100%, the second type is Epithets and Obscenity has the same percentage of 22 words or 27.5% from 100% and the third type is Profanity which has the lowest percentage of only 4 words or 5% of 100%. and Factors that cause players to use taboo words in MLBB games because they aim to attract attention, insult their enemies or teammates and provoke their opponent’s player so, that the match becomes exciting and after insulting and provoking their opponents they feel relieved and happy because their emotions are vented into the game. en_US
dc.subject taboo words en_US
dc.subject in-game chats en_US
dc.subject MLBB games en_US
dc.title TABOO WORDS FOUND IN-GAME CHATS: A CONTENT ANALYSIS OF MLBB GAMES en_US
dc.type Thesis en_US


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