Abstract:
The objective of this research to find out the effect of applying board game on the
students’ achievement in vocabulary. The population of this study are the first
year class in junior high school (class VII) at SMP APIPSU MEDAN. The class
total were 60 students. The sample are devided into two groups, the first group is
experimental group by applying “Board Game” that concidered of 30 and the
second groups is control group taught by applying conventional method that
considered of 30 students. The data were acquired by administrating a multiple
choice especially description pet animal. The data collected were analyzed
performing experimental method. After the analyzing, the result of the students’
applying probing prompting method is higher than those being taught without
applying conventional method. The result of the data is thit > ttable or 3.52 > 2.05
= 5%. It means hat the alternative hypotesis is accepted and the null
hypothesis rejected. From the determining the percentage of the effect of X
variable toward Y variable in probing prompting method was 78% and 22% was
influence by another factor.