Abstract:
This research aims to find out the problems of group members who do not
contribute (free riders) and to find out the differences after evaluating group
members who do not contribute (free riders). Researcher used a mixed methods
research design to collect research data. The research method includes an
experimental group, namely a quasi-experimental design. In this design there is a
pre-test and post-test for the experimental and control groups. The population of
this study were all class XI students at Sinar Husni High School. Class XI IPA 1
had 44 students as the control class, while Class XI IPS 1 was used as the
experimental class with 29 students as the sample. The results of this research
show that: 1) the use of gamification-based projects has a significant impact on
the evaluation of student teamwork at Sinar Husni High School. This project helps
address the issue of student contributions in group assignments by providing a
clear platform for measuring individual contributions, increasing student
engagement, and facilitating better assessment of student contributions and
performance. 2) the existence of free riders is caused by several factors such as
lack of awareness, differences in individual motivation, lack of individual
responsibility, difficulty in working together, and lack of supervision or
evaluation. 3) pre-test and post-test scores have a big influence in assessing
changes in students' understanding and performance before and after
implementing the gamification project. There was a significant increase in student
scores after implementing the gamification project, indicating its effectiveness in
improving student learning outcomes. 4) the use of gamification in modern
education provides significant benefits in increasing student engagement,
resolving the problem of low contribution in group assignments, and increasing
the overall effectiveness of learning at Sinar Husni High School.