Abstract:
This study aimed to see an increase in students' reading ability by using the Kahoot
application. Classroom action research design through planning, action,
observation, and reflection is used in this research. The subjects of this study were
22 students of class X, total 22 students applying qualitative and quantitative data.
This study's results indicate an increase in the percentage of students' KKM
completeness in learning to read using the Kahoot application. In the pretest,
students who did not reach KKM (75) were 0%. In cycle I, students achieved a
KKM (75) of 31.81%. Moreover, in cycle II, the students who scored above the
KKM (75) were 72.72%. Thus learning students' reading skills using the Kahoot
application can improve their reading skills.