Abstract:
The purpose of this study was to significantly increase English vocabulary from
the use of short stories through the medium of whispering games for eighth
graders A. This research was conducted at SMP PAB 19 Helvetia Jl. Veterans of
Pasar IX Manunggal Village. The population in this study was 40 students in the
2021/2022 academic year. The researcher only took one class as a sample. The
sample consisted of 20 students from class VIII-A and was selected by means of
whispering games. The experimental group was taught by using a whisper game
as a medium. The data collection instrument is a written test. The experimental
group was given pre-test and post-test. After the data was collected, the data was
analyzed using the t-test formula. The results of the analysis show that t-observe
(5.33) is higher than t-table (1.734) with a significance level of significant 0.05.
The last hypothesis shows that Ho is rejected and Ha is accepted. This means that
there is a significant effect of the use of whispering game media on students
achievement in improving English vocabulary.