Please use this identifier to cite or link to this item:
http://repository.umsu.ac.id/handle/123456789/4052
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Marpaung, Dicky Suci Ramadhani | - |
dc.date.accessioned | 2020-06-25T04:46:10Z | - |
dc.date.available | 2020-06-25T04:46:10Z | - |
dc.date.issued | 2017-03-20 | - |
dc.identifier.uri | http://repository.umsu.ac.id/handle/123456789/4052 | - |
dc.description.abstract | The finding of the research were described Based on the result of the account hypothesis test tobs= 12,06, and result of df N-2 =28 -2 =26 so had gotten ttable score =2,06 this could explained that tobs> t-table (12,06 > 2,06) from this result could known that Ha was accepted. It means that there was the effect of applying long and growing list games on the students’ vocabulary mastery | en_US |
dc.subject | Applying Long | en_US |
dc.title | The Effect of Applying Long and Growing List Games on the Students’ Vocabulary Mastery | en_US |
dc.type | Thesis | en_US |
Appears in Collections: | English Language Education |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
The Effect of Applying Long and Growing List Games on the Students’ Vocabulary Mastery.pdf | 586.41 kB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.