Please use this identifier to cite or link to this item: http://repository.umsu.ac.id/handle/123456789/19653
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dc.contributor.authorHABIBILLAH, PUTRI LIRA-
dc.date.accessioned2022-11-24T01:52:57Z-
dc.date.available2022-11-24T01:52:57Z-
dc.date.issued2022-11-24-
dc.identifier.urihttp://repository.umsu.ac.id/handle/123456789/19653-
dc.description.abstractThis study discusses taboo words found in-game chats: A content analysis of MLBB game. The purpose of this study was to determine the types of taboo expressions in the MLBB game chat and to determine the reaction to the use of taboo words in the MLBB game chat. Qualitative Content Analysis Method was applied to analyze the data. The data was taken in two ways. Firstly, the researcher taken the data from interview 3 peoples who participants in MLBB games. Secondly, the data was taken by screenshots from comment in-game chats MLBB games. The results obtained indicate that not all MLBB players use the taboo language of (Batistella, 2005) but there is 1 player who used all the taboo language. The most data are vulgar words with 32 words or 40% of 100%, the second type is Epithets and Obscenity has the same percentage of 22 words or 27.5% from 100% and the third type is Profanity which has the lowest percentage of only 4 words or 5% of 100%. and Factors that cause players to use taboo words in MLBB games because they aim to attract attention, insult their enemies or teammates and provoke their opponent’s player so, that the match becomes exciting and after insulting and provoking their opponents they feel relieved and happy because their emotions are vented into the game.en_US
dc.subjecttaboo wordsen_US
dc.subjectin-game chatsen_US
dc.subjectMLBB gamesen_US
dc.titleTABOO WORDS FOUND IN-GAME CHATS: A CONTENT ANALYSIS OF MLBB GAMESen_US
dc.typeThesisen_US
Appears in Collections:English Language Education

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