Please use this identifier to cite or link to this item: http://repository.umsu.ac.id/handle/123456789/18877
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dc.contributor.authorLUBIS, NURUL MAULIDA-
dc.date.accessioned2022-10-24T04:54:59Z-
dc.date.available2022-10-24T04:54:59Z-
dc.date.issued2022-10-24-
dc.identifier.urihttp://repository.umsu.ac.id/handle/123456789/18877-
dc.description.abstractThe purpose of this study was to significantly increase English vocabulary from the use of short stories through the medium of whispering games for eighth graders A. This research was conducted at SMP PAB 19 Helvetia Jl. Veterans of Pasar IX Manunggal Village. The population in this study was 40 students in the 2021/2022 academic year. The researcher only took one class as a sample. The sample consisted of 20 students from class VIII-A and was selected by means of whispering games. The experimental group was taught by using a whisper game as a medium. The data collection instrument is a written test. The experimental group was given pre-test and post-test. After the data was collected, the data was analyzed using the t-test formula. The results of the analysis show that t-observe (5.33) is higher than t-table (1.734) with a significance level of significant 0.05. The last hypothesis shows that Ho is rejected and Ha is accepted. This means that there is a significant effect of the use of whispering game media on students achievement in improving English vocabulary.en_US
dc.subjectWhispering Gamesen_US
dc.subjectListeningen_US
dc.subjectShort Storyen_US
dc.titleIMPROVING STUDENTS’ VOCABULARY MASTERY THROUGH APPLYING WHISPERING GAMES ASSISTED SHORT STORY AT SMP PAB 19 HELVETIA IN THE ACADEMIC YEAR 2021/2022en_US
dc.typeThesisen_US
Appears in Collections:English Language Education

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