Please use this identifier to cite or link to this item: http://repository.umsu.ac.id/handle/123456789/17632
Title: THE USE OF GUESSING GAME “DUOLINGO” IN IMPROVING STUDENTS ABILITY IN SPEAKING
Keywords: Guessing game Duolingo;speaking ability
Issue Date: 14-May-2022
Abstract: The goal of this research is to analyze how students use the Duolingo game application, an English learning application, to evaluate whether the Duolingo application helps students learn English and to assess students' speech skills in speaking English. Data is collected using post-test and pre-test methods in research techniques.This research buse post-test and pre-test. The data source for this study was students from MUHAMMADIYAH 1 Medan Junior High School, who focus on eleventh grade classes by providing multiple-choice questions to test students using duolingo applications. The researcher was the student's instrument. The quantitative design was used in this study. Techniques for data analysis include 1) data collection procedures, 2) data analysis techniques, and conclusions. According to data analysis findings, students provided improvements to English learning and students' speech more smoothly and with a better tone. However, learning English had a number of advantages, including: Students provided proof when using the Duolingo application in English learning because the application in Duolingo is a form of multiplechoice problem so that students enjoy and enjoy, but they help the problem of speech and used repetition of words so that students could follow how to say or speak.
URI: http://repository.umsu.ac.id/handle/123456789/17632
Appears in Collections:English Language Education

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